Decided to start a blog to keep myself motivated.
I've been learning 3D-Coat for a while now. Here's something I whipped out last night. Rendered in 3D-Coat, hence the weird and flat lighting.
EDIT: Redid the picture. Had to combine three different renders to get it to look right. 3D-Coat, you seriously need to get a proper ambient occlusion renderer. And a cavity occlusion render with it.
EDIT: Redid the picture. Had to combine three different renders to get it to look right. 3D-Coat, you seriously need to get a proper ambient occlusion renderer. And a cavity occlusion render with it.
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