keskiviikko 8. maaliskuuta 2017
maanantai 20. kesäkuuta 2016
Marmoset Toolbag 2 experiments
After being frustrated at 3D Coat's internal rendering tools I decided to give Marmoset a try. Last time I tried it I didn't get the results I wanted, but this time something just clicked and I'm sticking with it. It supports exporting sculptures straight out of 3D Coat and many other programs, and even supports vertex colors. No need for retopo at all! I still kinda miss the ability to use different paint layers for different stuff, like specularity etc, but for now I'm very content with this one.
sunnuntai 19. kesäkuuta 2016
lauantai 18. kesäkuuta 2016
High brain humidity
But no storm.
Three improvised characters. Not very fond of the two dudes. Making them felt kind of forced. I do like the weird skinny guy's marker moustache, though.
sunnuntai 13. maaliskuuta 2016
keskiviikko 9. joulukuuta 2015
tiistai 27. lokakuuta 2015
sunnuntai 30. elokuuta 2015
Wat.
Sometimes I actually find modeling characters fun. Those stars looks like they're made of cardboard. They probably spin in the wind. Isolated head render here.
Head and body sculpted in 3D Coat.
Rest done in 3DS Max 2015.
Photoshop for transparent textures and touchups.
torstai 28. toukokuuta 2015
Various game art
Just having fun with simplistic geometry and shaders. Strong AO, fake rimlights and flatshading. Smooth shading only on character's faces.
sunnuntai 15. helmikuuta 2015
torstai 29. tammikuuta 2015
LISA The Painful RPG - Fanart
Doodled a bunch of weirdos for Anons with strong passion for LISA. Longneck Hawk was a request while others were my own pics.
I'll be doing more of these soon.
sunnuntai 18. tammikuuta 2015
torstai 6. marraskuuta 2014
Antipope
Character for my still unnamed game project. Whipped this up in two days. About four hours of work per day, to be more exact. I'll be painting and retopoing this soon.
maanantai 3. marraskuuta 2014
sunnuntai 14. syyskuuta 2014
perjantai 12. syyskuuta 2014
Space Dandy
... is dandy in space?
~3 hours of spontaneous combustion and brushwork.
Sculpted in 3D Coat 4 and touched up in Photoshop.
Character concept by Bones etcetc copyright hurr durr.
Character concept by Bones etcetc copyright hurr durr.
sunnuntai 27. heinäkuuta 2014
Meathunk
Character completely sculpted, retopo'd, painted and baked in 3D-Coat. I made him for a small game project that I got interested in once again.
Special thanks to Markus Tervola for tips and help on finishing details and 4chan's AGDG thread for constructive criticism and such.
Here's a pic of him in 3D Coat and then rendered in Max.
Special thanks to Markus Tervola for tips and help on finishing details and 4chan's AGDG thread for constructive criticism and such.
Here's a pic of him in 3D Coat and then rendered in Max.
lauantai 15. helmikuuta 2014
Tilaa:
Blogitekstit (Atom)


































